LED kinda works, but there's much to do

This commit is contained in:
Remy Moll
2020-09-06 13:01:46 +02:00
parent 8ac453762f
commit 2acb7556ec
8 changed files with 207 additions and 231 deletions

View File

@@ -3,20 +3,21 @@ import colorsys
import pygame.gfxdraw
import time
import pygame
import numpy
class UnicornHat(object):
def __init__(self, width, height, rotation_offset = 0):
def __init__(self, width, height):
# Compat with old library
# Set some defaults
self.rotation_offset = rotation_offset
self.rotation(0)
self.pixels = [(0, 0, 0)] * width * height
self.pixel_size = 25
self.pixel_size = 20
self.height = height
self.width = width
self.window_width = width * self.pixel_size
self.window_height = height * self.pixel_size
self.pixels = numpy.zeros((self.height,self.width,3), dtype=int)
self.window_width = self.width * self.pixel_size
self.window_height = self.height * self.pixel_size
# Init pygame and off we go
pygame.init()
@@ -24,9 +25,15 @@ class UnicornHat(object):
self.screen = pygame.display.set_mode([self.window_width, self.window_height])
self.clear()
def set_pixel(self, x, y, r, g, b):
i = (x * self.width) + y
self.pixels[i] = [int(r), int(g), int(b)]
self.pixels[x][y] = int(r), int(g), int(b)
def set_matrix(self, matrix):
self.pixels = matrix
self.show()
def draw(self):
for event in pygame.event.get(): # User did something
@@ -34,9 +41,21 @@ class UnicornHat(object):
print("Exiting...")
sys.exit()
for x in range(self.width):
for y in range(self.height):
self.draw_led(x, y)
for i in range(self.height):
for j in range(self.width):
self.draw_led(i,j)
def draw_led(self,i, j):
p = self.pixel_size
w_x = int(j * p + p / 2)
#w_y = int((self.height - 1 - y) * p + p / 2)
w_y = int(i * p + p / 2)
r = int(p / 4)
color = self.pixels[i,j,:]
pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color)
pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color)
def show(self):
self.clear()
@@ -44,58 +63,35 @@ class UnicornHat(object):
pygame.display.flip()
#time.sleep(5)
def draw_led(self, x, y):
p = self.pixel_size
w_x = int(x * p + p / 2)
w_y = int((self.height - 1 - y) * p + p / 2)
r = int(p / 4)
color = self.pixels[self.index(x, y)]
pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color)
pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color)
def get_shape(self):
return (self.width, self.height)
def brightness(self, *args):
pass
def rotation(self, r):
self._rotation = int(round(r/90.0)) % 3
def clear(self):
self.screen.fill((0, 0, 0))
def get_rotation(self):
return self._rotation * 90
def set_layout(self, *args):
pass
def set_pixel_hsv(self, x, y, h, s=1.0, v=1.0):
r, g, b = [int(n*255) for n in colorsys.hsv_to_rgb(h, s, v)]
self.set_pixel(x, y, r, g, b)
def off(self):
print("Closing window")
#pygame.quit()
def index(self, x, y):
# Offset to match device rotation
rot = (self.get_rotation() + self.rotation_offset) % 360
if rot == 0:
xx = x
yy = y
elif rot == 90:
xx = self.height - 1 - y
yy = x
elif rot == 180:
xx = self.width - 1 - x
yy = self.height - 1 - y
elif rot == 270:
xx = y
yy = self.width - 1 - x
return (xx * self.width) + yy
"""
@@ -105,11 +101,10 @@ class UnicornHat(object):
# Unicornhat HD seems to be the other way around (not that there's anything wrong with that), so we rotate it 180°
# unicornhathd = UnicornHatSim(16, 16, 180)
twohats = UnicornHatSim(16, 32, 180)
for i in range(16):
twohats.set_pixel(i,i, 200,200,200)
twohats.show()
time.sleep(1)
"""
# twohats = UnicornHat(32, 16)
#
# for i in range(16):
# twohats.set_pixel(i,i, 200,200,200)
# twohats.show()
# time.sleep(1)

View File

@@ -26,7 +26,7 @@ class UnicornHat(object):
self.rotation = 1
self.brightness = 0.5
self.buffer = numpy.zeros((self.WIDTH,self.HEIGHT,3), dtype=int)
self.buffer = numpy.zeros((self.HEIGHT,self.WIDTH,3), dtype=int)
@@ -85,6 +85,12 @@ class UnicornHat(object):
"""
self.buffer[x][y] = r, g, b
def set_matrix(self, matrix):
self.buffer = matrix
self.show()
def set_pixel_hsv(self, x, y, h, s=1.0, v=1.0):
"""set a single pixel to a colour using HSV.
:param x: Horizontal position from 0 to 15