Now with weather showing capabilities

This commit is contained in:
Remy Moll
2020-10-15 11:27:54 +02:00
parent ce6c6bbe9a
commit 4ee2f78e48
8 changed files with 80 additions and 94 deletions

View File

@@ -1,11 +0,0 @@
P1
# Cloud - non-standard p1!
16 8
0000000000000000
0000001111001000
0000001001000000
0000010000100000
0000010000100000
0000001001000000
0000001111001000
0000000000000000

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@@ -63,30 +63,25 @@ def date_converter():
pixels += lrow
return pixels
def weather_converter(name):
result = np.zeros((16,16))
return result
equiv = {
"clouds" : "clouds.pbm",
"sun" : "sun.pbm",
"mix" : "mix.pbm",
"rain" : "rain.pbm",
"snow" : "snow.pbm",
}
if name in equiv:
fname = equiv[name]
else:
return np.zeros((8,16))
cwd = __file__.replace("\\","/") # for windows
cwd = cwd.rsplit("/", 1)[0] # the current working directory (where this file is)
if len(cwd) == 0:
cwd = "."
icon_spritesheet = cwd + "/weather-icons.bmp"
f = open(fname,"r")
f.readline()
f.readline()
f.readline()
icons = Image.open(icon_spritesheet)
icons_full = np.array(icons)
print(name)
icon_loc = ["sun","moon","sun and clouds", "moon and clouds", "cloud","fog and clouds","2 clouds", "3 clouds", "rain and cloud", "rain and clouds", "thunder and cloud", "thunder and cloud and moon", "snow and cloud", "snow and cloud and moon", "fog","fog night"]
#ordered 1 2 \n 3 4 \ 5 5 ...
try:
iy, ix = int(icon_loc.index(name)/2), icon_loc.index(name)%2
# x and y coords
except:
return np.zeros((16,16,3))
result = np.zeros((16,16))#should be 8x16
for i in range(8):
l = f.readline()[:-1]
for ind,bit in enumerate(l):
result[i][ind] = bit
return result
icon_single = icons_full[16*iy:16*(iy + 1),16*ix:16*(ix + 1),...]
return icon_single

View File

@@ -61,6 +61,7 @@ class UnicornHat(object):
self.clear()
self.draw()
pygame.display.flip()
pygame.event.pump()
#time.sleep(5)

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@@ -19,11 +19,10 @@ class OutputHandler():
self.primary = [230, 230, 230]
self.secondary = [10, 200, 10]
self.red = [200, 10, 10]
self.weather_string = ""
self.weather_matrix = []
def set_matrix(self, matrix, quadrant, colors = []):
def set_matrix(self, matrix, quadrant = 1, colors = []):
"""assumes 1 for primary, 2 for secondary color (everything beyond is treated as an error)
quadrant: 1,2,3,4 : 4|1
___
@@ -32,6 +31,15 @@ class OutputHandler():
# reshape to the main size: (eg 32x16) (always aligns the given matrix on top left.)
# add depth (rgb values)
r3 = self.matrix_add_depth(matrix,colors)
self.set_matrix_rgb(r3,quadrant)
def matrix_add_depth(self, matrix, colors = []):
"""transforms a 2d-array with 0,1,2 to a 3d-array with the rgb values for primary and secondary color"""
c1 = self.primary
c2 = self.secondary
c3 = self.red
@@ -44,21 +52,11 @@ class OutputHandler():
if len(colors) > 3:
print("Too many colors")
result = np.zeros((self.height, self.width))
if quadrant == 1:
result[:matrix.shape[0], self.width-matrix.shape[1]:] = matrix
elif quadrant == 2:
result[self.height-matrix.shape[0]:, self.width-matrix.shape[1]:] = matrix
elif quadrant == 3:
result[self.height-matrix.shape[0]:, :matrix.shape[1]] = matrix
else: # 4 or more
result[:matrix.shape[0], :matrix.shape[1]] = matrix
# add depth (rgb values)
r3 = np.zeros((self.height,self.width,3),dtype=int)
for i in range(self.height):
for j in range(self.width):
t = int(result[i, j])
r3 = np.zeros((matrix.shape[0],matrix.shape[1],3),dtype=int)
for i in range(matrix.shape[0]):
for j in range(matrix.shape[1]):
t = int(matrix[i, j])
if t == 0:
r3[i, j, :] = [0,0,0]
elif t == 1:
@@ -67,24 +65,38 @@ class OutputHandler():
r3[i, j, :] = c2
else:
r3[i, j, :] = c3
self.output.set_matrix(r3)
return r3
def set_matrix_rgb(self, matrix, quadrant=1):
result = np.zeros((self.height, self.width,3))
if quadrant == 1:
result[:matrix.shape[0], self.width-matrix.shape[1]:,...] = matrix
elif quadrant == 2:
result[self.height-matrix.shape[0]:, self.width-matrix.shape[1]:,...] = matrix
elif quadrant == 3:
result[self.height-matrix.shape[0]:, :matrix.shape[1],...] = matrix
else: # 4 or more
result[:matrix.shape[0], :matrix.shape[1],...] = matrix
self.output.set_matrix(result)
def clock_face(self,weather):
hour = converter.time_converter()
day = converter.date_converter()
face1 = hour + day
face1_3d = self.matrix_add_depth(face1)
if self.weather_matrix == [] or weather != self.weather_string:
self.weather_matrix = converter.weather_converter("clouds")
self.weather_string = weather
face2 = self.weather_matrix
face2_3d = converter.weather_converter(weather)
print("WEATHER",face2_3d.shape)
face = np.zeros((max(face1_3d.shape[0],face2_3d.shape[0]),face1_3d.shape[1]+face2_3d.shape[1],3))
face = np.zeros((max(face1.shape[0],face2.shape[0]),face1.shape[1]+face2.shape[1]))
face[:face1.shape[0],:face1.shape[1]] = face1
face[:face2.shape[0],face1.shape[1]:] = face2
self.set_matrix(face, 4)
face[:face1_3d.shape[0],:face1_3d.shape[1],...] = face1_3d
face[:face2_3d.shape[0],face1_3d.shape[1]:,...] = face2_3d
self.set_matrix_rgb(face)
def text_scroll(self, text, speed, color):

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clock/api/weather-icons.bmp Normal file

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