fixing recursion issues

This commit is contained in:
Remy Moll
2021-07-12 18:42:14 +02:00
parent a3d8a3543d
commit b457999d3d
13 changed files with 44 additions and 80 deletions

View File

@@ -12,15 +12,11 @@ class ClockBackend:
self.weather_raw = {}
self.weather_face_swap = False
self.brightness = 1
self.brightness_overwrite = {"value" : 1, "duration" : 0}
def start(self):
self.out = self.modules["broadcast"]
helpers.timer.RepeatedTimer(15, self.clock_loop)
def clock_loop(self):
t = int(datetime.datetime.now().strftime("%H%M"))
@@ -40,7 +36,7 @@ class ClockBackend:
self.weather["weather"] = "error"
self.weather["high"] = "error"
self.weather["low"] = "error"
# if weather == self.weather.raw do nothing
self.weather_face_swap = not self.weather_face_swap
self.send_face()
@@ -54,23 +50,10 @@ class ClockBackend:
if self.weather_face_swap:
matrices = [matrices[0], matrices[2], matrices[1]]
# apply brightness
b = self.get_brightness()
matrices = [(b * m).tolist() for m in matrices]
matrices = [m.tolist() for m in matrices]
self.out.queue.append({"matrices" : matrices})
def get_brightness(self):
"""Checks, what brightness rules to apply"""
is_WE = datetime.datetime.now().weekday() > 4
now = int(datetime.datetime.now().strftime("%H%M"))
if (is_WE and (now > 1000 and now < 2200)) or ((not is_WE) and (now > 800 and now < 2130)):
brightness = 0.8
else:
brightness = 0.01
return brightness
# def text_scroll(self, text, color=[[200,200,200]]):

View File

@@ -21,44 +21,38 @@ class ClockFace:
self.kill_output = False
def start(self):
# helpers.timer.RepeatedTimer(60, self.clock_loop)
# # schedule for in 60 seconds
Thread(target = self.clock_loop).start()
# TODO Turn off when button pressed?
def clock_loop(self):
t_start = datetime.datetime.now()
t_minutes = int(datetime.datetime.now().strftime("%H%M"))
while True: # TODO: allow this to be exited gracefully
has_queue, data = self.modules["receive"].fetch_data()
self.set_brightness()
if data == {}:
matrices = self.MOP.get_fallback()
else:
matrices = [np.asarray(d).astype(int) for d in data["matrices"]]
if not self.kill_output:
self.IO.put(matrices)
else:
z = np.zeros((16,16,3))
self.IO.put([z,z,z])
if has_queue:
tnext = 1
else:
tnext = 30
t_start = datetime.datetime.now()
self.set_brightness()
t_end = datetime.datetime.now()
delta_planned = datetime.timedelta(seconds = tnext)
delta = delta_planned - (t_end - t_start)
time.sleep(max(delta.total_seconds(), 0))
self.clock_loop()
has_queue, data = self.modules["receive"].fetch_data()
tnext = 1 if has_queue else 30
if data == {}:
matrices = self.MOP.get_fallback()
matrices[0][0,0] = [255, 0, 0] # red dot on the top left
else:
matrices = [np.asarray(d).astype(int) for d in data["matrices"]]
matrices[0][0,0] = [0, 255, 0] # green dot on the top left
if not self.kill_output:
self.IO.put(matrices)
else:
z = np.zeros((16,16,3))
self.IO.put([z,z,z])
t_end = datetime.datetime.now()
delta_planned = datetime.timedelta(seconds = tnext)
delta = delta_planned - (t_end - t_start)
time.sleep(max(delta.total_seconds(), 0))
def set_brightness(self):
@@ -66,8 +60,6 @@ class ClockFace:
is_WE = datetime.datetime.now().weekday() > 4
now = int(datetime.datetime.now().strftime("%H%M"))
if (is_WE and (now > 1000 and now < 2200)) or ((not is_WE) and (now > 830 and now < 2130)):
self.kill_output = False
else:
self.kill_output = True
self.kill_output = (now < 1000 or now > 2200) if is_WE else (now < 830 or now > 2130)

View File

@@ -26,7 +26,6 @@ class ClockOut:
self.screen.fill((0, 0, 0))
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT:
print("Exiting...")
pygame.quit()
sys.exit()