53 lines
1.6 KiB
Python

import sys
import colorsys
import pygame.gfxdraw
import time
import pygame
import numpy
class ClockOut:
"""Creates a drawable window in case the real hardware is not accessible. For development"""
def __init__(self, shape):
self.pixel_size = 20
self.shape = shape
self.pixels = numpy.zeros((*shape,3), dtype=int)
self.WIDTH = shape[1]
self.HEIGHT = shape[0]
self.window_width = self.WIDTH * self.pixel_size
self.window_height = self.HEIGHT * self.pixel_size
pygame.init()
pygame.display.set_caption("Unicorn HAT simulator")
self.screen = pygame.display.set_mode([self.window_width, self.window_height])
def put(self, matrix):
self.screen.fill((0, 0, 0))
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT:
print("Exiting...")
pygame.quit()
sys.exit()
self.pixels = matrix
self.draw_pixels()
pygame.display.flip()
pygame.event.pump()
def draw_pixels(self):
p = self.pixel_size
r = int(p / 4)
for i in range(self.HEIGHT):
for j in range(self.WIDTH):
w_x = int(j * p + p / 2)
#w_y = int((self.HEIGHT - 1 - y) * p + p / 2)
w_y = int(i * p + p / 2)
color = self.pixels[i,j,:]
color = color.astype("int")
pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color)
pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color)