2020-09-03 12:26:08 +02:00

116 lines
3.1 KiB
Python

import sys
import colorsys
import pygame.gfxdraw
import time
import pygame
class UnicornHat(object):
def __init__(self, width, height, rotation_offset = 0):
# Compat with old library
# Set some defaults
self.rotation_offset = rotation_offset
self.rotation(0)
self.pixels = [(0, 0, 0)] * width * height
self.pixel_size = 25
self.height = height
self.width = width
self.window_width = width * self.pixel_size
self.window_height = height * self.pixel_size
# Init pygame and off we go
pygame.init()
pygame.display.set_caption("Unicorn HAT simulator")
self.screen = pygame.display.set_mode([self.window_width, self.window_height])
self.clear()
def set_pixel(self, x, y, r, g, b):
i = (x * self.width) + y
self.pixels[i] = [int(r), int(g), int(b)]
def draw(self):
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT:
print("Exiting...")
sys.exit()
for x in range(self.width):
for y in range(self.height):
self.draw_led(x, y)
def show(self):
self.clear()
self.draw()
pygame.display.flip()
#time.sleep(5)
def draw_led(self, x, y):
p = self.pixel_size
w_x = int(x * p + p / 2)
w_y = int((self.height - 1 - y) * p + p / 2)
r = int(p / 4)
color = self.pixels[self.index(x, y)]
pygame.gfxdraw.aacircle(self.screen, w_x, w_y, r, color)
pygame.gfxdraw.filled_circle(self.screen, w_x, w_y, r, color)
def get_shape(self):
return (self.width, self.height)
def brightness(self, *args):
pass
def rotation(self, r):
self._rotation = int(round(r/90.0)) % 3
def clear(self):
self.screen.fill((0, 0, 0))
def get_rotation(self):
return self._rotation * 90
def set_layout(self, *args):
pass
def set_pixel_hsv(self, x, y, h, s=1.0, v=1.0):
r, g, b = [int(n*255) for n in colorsys.hsv_to_rgb(h, s, v)]
self.set_pixel(x, y, r, g, b)
def off(self):
print("Closing window")
#pygame.quit()
def index(self, x, y):
# Offset to match device rotation
rot = (self.get_rotation() + self.rotation_offset) % 360
if rot == 0:
xx = x
yy = y
elif rot == 90:
xx = self.height - 1 - y
yy = x
elif rot == 180:
xx = self.width - 1 - x
yy = self.height - 1 - y
elif rot == 270:
xx = y
yy = self.width - 1 - x
return (xx * self.width) + yy
"""
# SD hats works as expected
#unicornhat = UnicornHatSim(8,8)
#unicornphat = UnicornHatSim(8, 4)
# Unicornhat HD seems to be the other way around (not that there's anything wrong with that), so we rotate it 180°
# unicornhathd = UnicornHatSim(16, 16, 180)
twohats = UnicornHatSim(16, 32, 180)
for i in range(16):
twohats.set_pixel(i,i, 200,200,200)
twohats.show()
time.sleep(1)
"""