gearing up towards a working build pipeline
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@@ -1,7 +1,7 @@
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import UIKit
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import Flutter
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@UIApplicationMain
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@main
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@objc class AppDelegate: FlutterAppDelegate {
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override func application(
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_ application: UIApplication,
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@@ -2,6 +2,8 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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@@ -24,6 +26,8 @@
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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@@ -41,9 +45,5 @@
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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</dict>
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</plist>
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